I discovered Iona and Peter Opie's The Lore and Language of Schoolchildren (1959) in the mid-1990s and haven't tired of dipping into their work ever since, not least because it brings forth memories of my own childhood in the north-west of England. In 1998 I went through my Sangu dictionary and fieldnotes from Usangu plucking out the snippets that I'd written about children's toys, games and other pastimes. Here are some lightly edited extracts from my compilation:
In 1981 I recorded one childhood counting song from two adult Sangu, a man and a woman, who sang it in unison:
These apparently nonsensical 'numbers' bear no obvious relation to the Sangu cardinals in everyday use, nor other known Sangu counting systems (a cominatorial verbal sequence in use in the late 19th century and a finger counting system which is still employed). The tenth term, chumilya, appears to be a playful variant of Swahili kumi, 'ten', or one of its Northeast Coast Bantu cognates (/ch/ is not an inherited Sangu phoneme, nor is it usually retained in loanwords except in some proper names). The ninth term is possibly derived from the place name Kilosa, located in Usagara on one of the old caravan routes to the coast, though why it should be so derived is obscure (/ki/ also has a very restricted distribution in Sangu, and is probably indicative of a loan in this case: this also applies to the term for seven, kinengu). The other terms in the list share the regular phonological characteristics of Sangu, and playful etymologies might be suggested for some of them, though this would be no more than guesswork.
The Sangu version of jacks (imdodo) that I witnessed on numerous occasions in Utengule in 1980-81 was played with twelve small stones as the jacks and a small round fruit of the ilihuluhulu (Capparis tomentosa) shrub as the ball. The game is played as follows. A small hollow is made in the earth and the stones are placed inside it. The fruit is then thrown up in the air and before it is caught a single stone must be scooped up in the other hand. If more than one stone is scooped up then the extra stone(s) must be returned to the hollow on the next throw. When all twelve stone have been removed one by one in this way, they are returned to the hollow and the same procedure is repeated, this time the stones being removed in twos. Next time they are removed in threes, then fours, and so on, until all twelve stones have to be scooped up in one go. If the player errs at any point (for example by failing to catch the fruit) then it is the turn of another player (or the same player if she is playing alone) to start from the beginning again. This game is most commonly played by girls. A twelve-stone game was also observed and photographed by Kubik in 1976 in the vicinity of Mahango-Mswiswi (1978: 103). This is a version of the game called 'fivestones' by Opie and Opie (1997: 56-72).
The following guessing game is one of the most common Sangu children's games, and I watched it being played in both Utengule and Luhanga in 1981. The game is played by two opponents (often accompanied and assisted by other children) who face one another and take turns to guess in which hand the other is concealing a small stone. The stone is referred to as ing'ombe, a cow, and each turn begins with the following exchange:
Player concealing the cow: hilili, hilili (the name of the game)
Player trying to guess where it is: ing'ombe, ing'ombe, 'cow, cow'
First player again: ing'ombe yili kwi?, 'where's the cow?'
If a player guesses correctly, then he or she is entitled to advance his or her counter (also a stone) towards a goal drawn on the ground. This goal takes the form of a circle or small hollow in the middle of a pitch of typically five or six concentric circles (sometimes not completed at the sides, so that the pitch comprises two bands of lines on either side of the goal). The game starts with the two counters at the outer edge of the pitch, being moved progressively towards the centre (across individual lines) at each successful guess. The winner is the player or team whose stone counter reaches the central goal first. When I first recorded this game being played, in Luhanga, children whose turn it was to conceal the 'cow' frequently attempted to cheat by dropping the stone behind their back, so that it was in neither hand. The game is called hilili, presumably after its opening formula, the etymology of which is opaque. The same term is also used in an extended sense by many Sangu speakers to refer to puzzles and riddles in general. Hilili can perhaps be thought of as the quintessential Sangu children's game, not only because of the wider use of its name, but also because it is cast in a bovine idiom.
Fortie, Marius 1938. Black and Beautiful: A Life in Safari Land. London: Robert Hale.
Kubik, Gerhard 1978. Recording utamaduni in Tanzania - a field report from Iringa and Mbeya regions, Oct 10 - Dec 14, 1976. Review of Ethnology 5 (11-14): 81-107.
Opie, Iona and Peter Opie 1959. The Lore and Language of Schoolchildren. Oxford: Clarendon Press.
Opie, Iona and Peter Opie 1969. Children's Games in Street and Playground. Oxford: Oxford University Press.
Opie, Iona and Peter Opie 1985. The Singing Game. Oxford: Oxford University Press.
Opie, Iona and Peter Opie 1997. Children's Games with Things. Oxford: Oxford University Press.
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Walsh, Martin 1985. Shisango Dictionary. Unpublished ms. (computer printout), Cambridge, June 1985.
Walsh, Martin 1998. Children's toys, games and other pastimes in Usangu. Unpublished ms. (draft).